AI Insights · Timothy · January 2023
Top 5 Sandbox-like Games on Android in the Middle East: Q4 2022
The top 5 sandbox-like games on Android in the Middle East saw varied performance in Q4 2022, with notable trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 sandbox-like games on the Android platform in the Middle East demonstrated diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals insights into the performance of Roblox, School Party Craft, Craftsman: Building Craft, Block Craft 3D:Building Game, and Block Crazy Robo World.
Roblox from Roblox Corporation saw a fluctuating but generally strong performance in weekly revenue, peaking at around $237K in the final week of December. Weekly downloads for the game showed a slight increase towards the end of the quarter, reaching nearly 50K in the last week. Weekly active users experienced a modest rise, closing the quarter at approximately 2.1M.
School Party Craft exhibited a downward trend in weekly downloads early in the quarter, dipping to around 29K in the week of December 5 but rebounding to over 42K by the last week of December. The game's weekly active users saw a general decline, ending the quarter at about 144K.
Craftsman: Building Craft displayed a steady increase in weekly downloads, starting at 17.5K and peaking at nearly 33K in the final week of December. Weekly active users for the game remained relatively stable, finishing the quarter at around 341K.
Block Craft 3D:Building Game by Wildlife Studios had weekly revenue that remained modest, peaking at $292 in early October. Weekly downloads showed an initial decline but picked up towards the end of the quarter, reaching over 32K in the week of December 5. Weekly active users fluctuated throughout the quarter, ending at around 221K.
Block Crazy Robo World saw varied trends in weekly downloads, with a significant peak at approximately 54K in the week of October 24. The game ended the quarter with downloads around 18.3K. Weekly active users for the game grew steadily, closing the quarter at over 92K.
For more detailed insights and data, visit Sensor Tower.